![]() It gives you so you have an economy, even when youre getting raided and makes you able to boom really hard. But I am far from the mightiest player ever to play the game, so don't take my advice as gospel. Shrines are really strong and hard to deal with for the enemy. On balance, I think priests are among the more underrated units in the game, especially if you're one of those civs which has a low villager cap, and you tend to have extra pop space and not enough econ, like Japan or Dutch. c im c áo và khác bit ca Age Of Mythology:- trò chi RTS xoay quanh nhng v thn.- Nhiu chính sách game không ging nhau nh Supremacy, Conquest, Deathmatch, Lightning.- La la chn 1 trong 4 chng tc: Hy Lp, Ai Cp, Bc Âu cùng Atlantis. So your cannon being repaired can't be demolishing buildings, it can only sit and repair health. One, you have to win a battle and have damaged survivors to make priests give value, and two, your units need to be idle while they're being healed. ![]() So from a resource-management perspective, they can be good. I tried to siege down Shrines all over the map but it was not enough to stop Japan economy. Age Of Empires 2 Definitive Edition To Soon Support Popular Capture Age. Japan player made a quick walls around the city and plenty of Yumi archers behind it. 3 More realistic less arcade-like Modern Warfare 2 continues the Call of Duty. The priest himself costs 200 gold, which is equivalent to 333 villager-seconds, so he will pay for himself in as little as repairing the equivalent of 3 full health musketeers. Hi, I had a Lakota vs Japan game recently. Of course, the population you had in priests you could just have in more units with guns, and that can often save you a lot of damage before you take it, by killing enemy units earlier. So your 120 villager-second musketeer is repaired in 15 seconds, so from an efficiency standpoint, you can think of your priest as a gatherer/production building, and in that light, it looks pretty good. ![]() First, healers take no additional resources to heal units. Of course, there's some complications one must account for. So you could have a brand new unit in 6 seconds, for zero added population, or a repaired unit in 15 seconds. However musketeers train in blocks of 5, and take 30 seconds to train. A single healer can heal for 10 hit points per second, meaning it can restore the equivalent of a full musketeer to full health in 15 seconds. The problem isn't that healers can't provide value, but that they take too long too do it. ![]()
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